The Abomination of Creation represents beings of the First Creation, comprised purely of Spirit form, who rebelled and merged themselves with Substance from the Second Creation so that they could remain outside of the Realm of Eternity without ceasing to exist. They are commonly referred to as Demons and come in a variety of shapes and forms. (See the Creation Mythos page for more information on Demons)

Fel Powers


Demons have access to Fel powers that are beyond the reach of mere mortals, a corruption of the Angelic powers they once possessed and powered by the suffering of the rest of creation. Fel Powers can be used an unlimited # of times so long as the demon has dealt damage during their previous turn. Fel Powers are treated similar to Demonic Faith powers (in terms of hit, crit, resist, etc...) but can only be used by true demons and do not require difficulty rolls. See individual entries for each type and class of demon to see which powers from this list they have access to.
ID
Ability
Range
Description
DA1
Possession
15"
action, takes control of target, Holy Faith classes may add current faith to Demonic Resist when rolling to resist, lasts until resisted or exorcised,
can have more than 1 demon possessing target, lesser -5 resist, greater -10 resist, prince -15 resist each
DA2
Torment Flesh
15"
instant, counts as curse, lasts 3 rounds, 1d6 for imp, 2d6 for lesser, 3d6 for greater, 4d6 for prince
DA3
Demonic Strike
melee
+50% damage, stuns for 1 round w/ stun chance equal to damage dealt +5% per demon type
DA4
Corpse Explosion
15"
target a single corpse, 1d12+1d10 damage in 3" radius around explosion,
DA5
Thrive on Pain
self buff
gain 1 point/demon type every time they cause/take dam, consume buff for bonus dam=pts. on normal/strike attack
DA6
Terrorize
15"
single target, curse, must pass init test each rnd or move in random direction & take equiv. dam, 2"/demon type
DA7
Fel Bolt
15"
single target, dam 2d6+6 for imp, 2d8+8 for lesser, 2d10+10 for greater, 2d12+12 for prince
DA8
Butchery
melee
regular main hand attack, if causing damage strike again, max times: imp 2, lesser 3, greater 4, prince 5
DA9
Cataclysm
30"
1" radius 2d4 dam for imp, 3" radius 3d6 dam for lesser, 5" radius 4d8 dam for greater, 7" radius 5d10 dam for prince
DA10
False God
buff


Demon Types



Imp
relatively weak, though very mischievous
Lesser
majority of demons, moderately powerful
Greater
those demons which have risen above the others, quite powerful
Prince
most powerful of their kind, often pretend to be gods
Spawn
sometimes created when mortals who serve demons die untimely (generally class dependent), level is based on the level of the mortal that they spawn from
Devil
only one, once a Demon Prince but now rules over all the others

Base Armor due to thick skin/hide (in addition to listed armor pieces)
Imp
8
Rough Hide
Lesser
16
Thick Hide
Greater
24
Rugged Hide
Prince
32
Calloused Hide
Spawn
n/a
varies

Basic Stat Lines
Imp
Lesser
Greater
Prince
Spawn
STRENGTH:
10
15
20
22
16
AGILITY:
17
15
13
11
8
STAMINA:
10
15
20
22
16
INTELLECT:
10
14
18
22
5
WISDOM:
5
9
13
17
3
DODGE:
20
15
10
8
5
PERCEPTION:
14
14
14
14
10
RESOLVE:
6
10
14
18
15
INITIATIVE:
10
12
14
16
9
CHARM:
2
4
6
8
0
Level (Sin):
2
7
12
17
as per source
Level (Realm):
3
8
13
18
as per source
Level (Force):
4
9
14
19
as per source
Level (Apocalypse):
5
10
15
20
as per source
Affinity (demonic):
-
+5%
+10%
+15%
+5%

Demon Classes



Race/Breed
Class
Function
Description
Sin
Lust
specialized support unit, mental attacks
Can take on almost any form to suit their need, but natural form is a pleasant though slightly odd humanoid form
Sin
Gluttony
heavy melee unit
Grotesquely bloated and slow moving, usually greenish-yellow w/ large mouths & teeth in stomach
Sin
Greed
stealthy support unit
small hunched bodies with dark skin and narrow yellow eyes, capable of taking on the form of treasure
Sin
Sloth
ranged support unit
frog like features, especially head and hands, with very large bulbous eyes
Sin
Anger
flying hybrid with melee & ranged capabilities
winged with pale skin and vulture like heads, usually dressed in tattered clothing
Sin
Envy
powerful multi-school magic users
large fluctuating mass of slime and ooze with many faces appearing and dissapearing across its surface
Sin
Pride
fast high damage melee unit
lower half of a massive serpent upper half is humanoid
Realm
Fire
very fast melee unit/mount
Hellhounds, large dogs with burning eyes and mouths, gain more heads as grow in power
Realm
Frost
fast melee attackers
head and back of a wolf with bluish humanoid skin on rest of body
Realm
Earth
aerial shock troops
gargoyle, medium sized with leathery bat wings and humanoid body, face/head often has bat like features
Realm
Storm
aerial ranged support unit/mount
harpy, the head and wings of a large bird of prey but humanoid legs and torso, wings are where arms should be
Realm
Mana


Realm
Void
shadow magic attacks
hazy appearance like dark black smoke, disembodied glowing eyes
Realm
False
deception and trickery
demons that take the form of angels of light, almost completely indistinguishable from real angels
Realm
Wild


Realm
Cosmic
transporting other demons through the cosmos
organic transport vessels, vaguely resembling sailing vessels, with a hard exoskeleton capable of surviving in the vacuum of space
Malevolence
Fear
rapid offensive strike unit
smaller in size, blackish brown skin and red eyes, grow in size by feeding off fear, have wings
Malevolence
Pestilence
diseases combined with specialized melee attacks
partially tree partially flesh, diseased and covered in boils and sores, greenish in color
Malevolence
Corruption
ranged artillery unit with corrupting powers
quadruped with a body that is mostly just a giant head with an enormous mouth
Malevolence
Hatred
very high damage melee unit
humanoid form but with many arms, wears heavy armor, pig like face with short fangs
Apocalypse
Conquest
ultimate command unit
large white skinned, mostly humanoid except for massive shoudlers with many heads, all wearing crowns
Apocalypse
War
ultimate melee unit
massive, very musclular, with large wings and bright red skin, also have set of large curved horns
Apocalypse
Famine
ultimate hybrid unit
tall and lanky,black leathery skin stretched over bony body, in some places bones protrude through skin as malformed spikes
Apocalypse
Death
ultimate caster unit
skeletal demon cloaked in tattered black robes, often carrying a large scythe