This page is under construction. More will be added as the new armor system goes through beta testing. This system is currently playable, but is subject to change. Please post discussion comments and feedback by clicking the chat bubble on the top right side of your screen.

The new armor system completely replaces the old system (meaning any armor from January 2015 or older). To convert older characters from the old system to the new system use the conversion chart contained in the PDF file below:

For further assistance in converting your character over to the new armor system please contact a GM
If replacing an armor piece that has a crafting and/or enchant you may transfer them straight across
If transferring craftings or enchants to layered slots, they only apply on the top most slot

Basic Armor Types & Styles


Armor is generically grouped by four types, each with several styles within that type.
Type
Style
Description
Cloth
Cloth
standard cloth
Quilted
layered cloth stuffed with other materials
Ironweave
metallic filaments woven into cloth, very expensive (leather alternatives are much cheaper if you can use them)
Leather
Leather
standard leather created from tanning animal hide
Ringmail
metallic rings sewn onto a leather foundation
Studded
metallic studs riveted into a leather foundation
Splinted
long vertical strips of rigid material attached to a backing, mostly for limbs
Boiled
thick leather boiled in water, molded into larger plates to fit as needed
Mail
Scalemail
overlapping rigid scales laced onto a backing (can be made from Dragon Scales)
Chainmail
small metal rings linked together in a mesh, usually worn under plate armor
Lamellar
small rigid plates laced together; flexible but expensive to manufacture
Platemail
Rigid plates held together by chainmail
Plate
Mirror Armor
Single large rigid plates or disc
Laminar
horizontal bands or overlapping rows of rigid plate, stiff but reliable
Brigandine
Cloth or leather lined with small plates riveted into the fabric
Plate Armor
Large rigid plates, formed to various parts of the body, worn over fabric
Cloth armor is produced by Tailors
Leather armor is produced by Leatherworkers
Mail and Plate is produced by Armorsmiths

Armor Glossary


Noisy
disturbs or conflicts with some class mechanics; -1 to hit & -1 crit% (per piece) with Focus, Spirit, Faith, Stealth; also reduces Stealth by 3 per piece & moving while hidden increases your chances of detection (+1 to opponents hearing per piece), stacks if layering
Stiff
reduces agility & dodge and any associated bonuses (-1 each per piece), stacks if layering
Double Layer
Top over Base or Mid over Base only, (Top over Mid not allowed); reduces chance to hit and crit with physical attacks (-1 per slot where a double layer exists)
Triple Layer
Top with Mid over base; reduces movement & chance to hit and crit% with physical attacks (-0.5 move & -2 hit/crit% per slot where a triple layer exists); stacks with penalties from Double Layer; Dwarves are exempt from the movement penalty from the "Stocky" racial passive
Base Layer
Can be worn on its own or underneath Mid and/or Top layers
Mid Layer
Cab be worn on its own, over a Base Layer and/or under a Top Layer
Top Layer
Can be worn on its own or over a Base Layer OR a Base-Mid Layer, CANNOT be worn as Mid-Top without a Base Layer
Layer nomenclature
Top w/ Mid over Base (i.e. Plate w/chain over quilted); Top over Base (I.e. Lamellar over Cloth); Mid over Base (i.e. Chain over Quilted)
Notes:
  • when layering armor, Craftings and Enchants only apply on the top most layer, any layers below are ignored
  • If wearing armor that the PC has not been trained in (known as Armor Proficiency): Each piece of untrained armor suffers -1 armor value and counts as both Noisy and Stiff, stacking with any other pre existing Stiff or Noisy penalties.

Armor Pieces Listed by Slot


  • Prices listed are buying prices for normal market conditions
  • Sell price is 10% of buying price under normal market conditions
  • add 10% for Over-sized items (for Orcs, Minotaurs)
  • subtract 10% for Under-sized items (for Halflings, Gnomes)
  • 10 SP = 1 GP

Legs

Characters suffer -10 initiative if the Leg Slot is not filled (with the exception of racial passive: Half-horse)
Centaurs cannot use conventional leg armor but instead use mount chest armor in their leg slot, see Mount Armor

Chest


Shoulders


Feet

Characters suffer -1 movement if the Foot Slot is not filled (with the exception of racial passive: Thick Footed)
Centaurs, Minotaurs and Kayden cannot use conventional foot armor but use mount leg armor in foot slot, see Mount Armor for details
Foot armor cannot be layered

Hands

Characters will drop their weapons if they critically with them while the Hand Slot is not filled (treat as disarmed)
Hand armor cannot be layered

Arms

Arm armor cannot be layered

Back

Kayden cannot wear back armor, but gain a passive +3 armor with feathers, see Flight for details
Centaurs cannot use conventional back armor but use mount shoulder armor in back slot, see Mount Armor for details
Back armor is generically identified as a cape, however could take the form of a cloak, jerkin/vest, coat/jacket, overcoat, robe, or any similar item. More details on these variants may be added in a future update.
Back armor cannot be layered

Head



Cheat Sheet


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