Class Overview | Class Passives & Secondary Skill | Specializations | Title Systems | Common Builds | Additional Lore | Notable Characters | Example Character
Battlemage Trimmed.jpg
Battlemages are a fusion of mage and soldier, selected early on from among those gifted with the Spiritual arts as well as having a propensity toward physical and martial prowess. Originally formed to serve their masters as enforcers of the laws of magic, they became known as Mage Wardens. They also serve in a variety of other capacities such as bodyguards for high ranking Mages or by providing battlefield services as a sort of living artillery piece.

The life of a Battlemage is typically one of service, as they live, study and train in the Mage Colleges alongside true Mages. They are often viewed as subservient to the Mages due to their reduced capacity for mastering the Spiritual arts. However, the truth is much different. If a Battlemage can reach the title of High Curator, they become the supreme commander of a particular branch of the Mage Wardens. In this role they command more authority, though less personal power, than even an Archmage. In the event that an Archmage reaches beyond the laws of magic to grasp even more power, it would fall to the High Curator of a College to enforce the laws of magic, sacrificing as many Mage Wardens as necessary in the process to suppress the corruption.

Class Overview

Typical Roles: Support/Utility, Melee Damage, Ranged Damage
Damage Types: Physical, Spirit (Arcane, Elemental, Natural)
Class Mechanic: Vigor and Spirit
Available Races: High Elf, Gnome, Human, Half-Elf, Orc, Half-Orc, Minotaur
Initial Gold: varies by race from 128.3 to 216.0

Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don't like the results

Natural Armor Proficiency: Cloth
Trainable Armor Proficiency: Leather
Natural Weapon Proficiency: Knives, Swords, Bludgeons, Axes, Staves
Trainable Weapon Proficiency: Swords (2-Handed), Bludgeons (2-Handed), Axes (2-Handed), Polearms, Bows, Crossbows, Wands

See Armor and Weapons pages for details. When using a weapon that your class is not proficient with, see Combat Penalties

Class Passives & Secondary Skill

Class Passive: Duelist
Class Synergy: Adrenaline Casting
Class Secondary Skill: Weapon Specialist (of Battlemage's choice)
note: If wishing to specialize in a weapon type that the Battlemage does not have as a starting proficiency, you may save the point to be spend at a later date

Level Ups

Battlemages use the following chart for leveling up:

  1. Add bonus spirit gain from intellect bonuses if applicable
  2. Max Spirit Powers Known does not include Tier 0 powers
  3. Leveling up only increases the capacity for known Spirit Powers, to actually learn new powers see Learning New Spirit Powers for details
  4. Re-calculate Vigor Max each level
  5. New vigor abilities require training unless they are upgrades (i.e. Offensive Stance -> Improved Offensive Stance), see Learning New Vigor Abilities for details


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Battlemages may choose to specialize their skills in up to one weapon use, one combat style and/or one spirit study, but can not have more than two specializations in total.
  • Max one Weapon Specialist skill (choose from: Knives, Swords, Bludgeons, Axes, Staves, Polearms, Bows, Crossbows, Wands)
  • Max one Combat Specialist skill (choose from: Sword and Board, Freehand, Great Weapon, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Warder, Mounted)
  • Max one Spirit Specialist skill (choose from: Devastation, Destruction, Conjuration, Alteration, Fortification)

Title Systems

Battlemages gain titles based on the prescribed promotions of their superiors at an institution dedicated to a particular school of Spirit Powers. This system of gaining titles is referred to as Colleges.

However Battlemages do not have Colleges of their own, but rather exist as a sub group within most Mage Colleges. More than just an academic institution, Mage Colleges govern and restrict the flow of information available to practitioners of the spiritual arts. It is also the instructors and masters at the Mage Colleges that determine when a young apprentice is ready to be promoted and allowed access to increasingly potent Spirit powers. The Mage Colleges see themselves as the guardians and enforcers of the laws of magic, even extending their influence towards other self governing practitioners of the Spiritual arts such as the druidic Conclaves or the Colleges of Wizardry.

While Battlemages live and study alongside mages to some extent, they forgo a large measure of the traditional training for Mages and instead learn the art of physical combat alongside their magic to allow them to deal with a multitude of threats. Battlemages often serve as bodyguards for high ranking Mages or as a sort of living artillery piece in armies, however most Battlemages ultimately aspire to become part of the Mage Wardens. The Mage Wardens are the watch dogs of all who possess the ability to tap into the Spiritual Powers. They are lead by a High Curator, who acts as Supreme commander of the Mage Wardens. Like the Arch-Mages they is only one for each of the Schools of Spirit powers in a given region. While their power generally does not exceed that of an Arch-Mage their authority does. In cases where more than one College exists for a given School of Spirit Powers, the most prominent of the Colleges will typically be home to the Battle Mages.

The standard College based title ups for Battlemages are as follows:

When gaining weapon and/or armor proficiencies from titles a character must still receive training before equipping those weapons and/or armor. A proficiency unlocked from a title-up simply opens up the ability to receive the training.

Battlemages know better than anyone how dangerous it can be to bend or break the laws of magic, and as such outlaw Battlemages are rather uncommon, however they do exist. When they choose the route of Outlaw Titles they are referred to as either a Sorceror/Sorceress or a Renegade.

Common Builds

coming soon...

Additional Lore

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Notable Characters

Blood-brood the Cleaver
Battlemage of the Vestin College of Pyromancy, former Prisoner of the Bloodshrine of Cerabus. Hero of the War of the Twin Terrors in Western Gant, instrumental in the defeat of Cerabus the Bloodthirster. Promoted in the field to the rank of Warmage. Current wielder of Flamewake, "an axe so large that only a Minotaur could wield it, wreathed in flame and enchanted to empower its owner's spiritual energies with every swing".

Example Character

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