Class Overview | Level Ups | Specializations | Title System | Common Builds | Additional Lore | Notable Characters | Example Character
Berzerker Trimmed.jpgNOTE: The Berserker Class has replaced the former Rogue Class
Possessing an unusual dichotomy, Berserkers combine raw fury with stealthy battle tactics, all with one goal in mind: to instill fear and doubt into their opponents before violently spilling their blood. Born killers, it is sometimes said that the Berserker is more animal than person. They are known to wear animal skins and even eat the heart of savage beasts in the belief that they will be granted some measure of its ferocity.

Berserkers prefer to start most battles in hiding, but certainly not out of fear or cowardice. Rather they use stealth to sneak along the flanks of the enemy and then, when the time is right, charge in with a bestial roar or unnerving howl. Once the blood begins to flow they wholly give themselves over to battle rage, unrelenting until all of their foes lie dead at their feet.

Wild and unruly, Berserkers can at times be a liability and run the risk of losing themselves to violence. In order to bring some semblance of order to their lives they tend to pledge their loyalty to the banner of those they deem worthy. This makes Berserkers highly prized by warlords and battle chiefs, who rely on their particular set of skills to sow chaos into the ranks of their enemies, or terrorize villages into compliance. When a Berserker makes their presence known then death, violence, and terror follow in their wake.

Class Overview


Typical Roles: Support/Utility, Stealth, Melee Damage
Damage Types: Physical
Class Mechanic: Fury and Stealth
Available Races: Wild Elf, Dwarf, Human, Half-Elf, Orc, Half-Orc
Initial Gold: varies by race from 114.0 to 210.0

During
Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don't like the results

Natural Armor Proficiency: Cloth, Leather
Trainable Armor Proficiency: None
Natural Weapon Proficiency: Knives, Swords, Bludgeons, Axes
Trainable Weapon Proficiency: Handweapons, Whips

See Armor and Weapons pages for details. When using a weapon that your class is not proficient with, see Combat Penalties

Class Passives & Secondary Skill

Class Passive: Thrill Seeker
Class Synergy: Caged Fury
Class Secondary Skill: Dual Wield, Intimidator, or Warcry

Level Ups


Bererkers use the following chart for leveling up:


Notes:
  1. Re-calculate Fury Max each level
  2. New fury abilities require training unless they are upgrades (i.e. Berserker Strike -> Improved Berserker Strike), see Learning New Fury Abilities for details
  3. Re-calculate Base Stealth each level
  4. New stealth abilities require training unless they are upgrades (i.e. Rank1 Stealth Shot -> Rank2 Stealth Shot), see Learning New Stealth Abilities for details


Specializations


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Berserkers may choose to specialize their skills in up to one weapon use, one combat style and/or one stealth discipline, but can not have more than two specializations in total.
  • Max one Weapon Specialist skill (choose from any known weapon proficiency)
  • Max one Combat Specialist skill (choose from: Freehand, Great Weapon, Paired Weapon, Freestyle, Peltast)
  • Max one Stealth Specialist skill (choose from: Thievery, Sabotage, Dirty Fighting, Traps, Assassination)

Title System


Berserkers gain titles by completing a series of violent and savage Rites to prove themselves worthy and channel their violent temperament. However, Berserkers must also pledge themselves to a cause or a figurehead of some kind, known as becoming Bloodsworn. Without this sense of purpose they will lose themselves to violence, taking up the outlaw title of Savage.

The standard Rites based title ups for Berserkers are as follows:

Note:
When gaining weapon and/or armor proficiencies from titles a character must still receive training before equipping those weapons and/or armor. A proficiency unlocked from a title-up simply opens up the ability to receive the training.

Common Builds


coming soon...

Additional Lore


coming soon...

Notable Characters


coming soon...

Example Character


Moragh Wolfbane, a level 4 Dwarven Berserker specialized in Paired Knife combat, with a high melee damage build


Note: This demo character is up to date as of October 2016