The following character creation process is the generic process outlined for creating a new character at level 1:
  1. Print off or photocopy a Blank Character Sheet, or create your own custom character sheet.
  2. Roll 3d6 for each of the ten stats. Alternately you can use the RoS Stat Roller. Note: Movement is an exception to this rule, base movement (before modifiers) always starts at 4
  3. Once all stats have been rolled (called a stat line), if you are unsatisfied with the result you may repeat the process (up to a maximum of 10 times per character you wish to create), potentially creating multiple sets of stat-lines
  4. From these stat lines you can pick the complete stat line (no mixing them together) that you like best and/or that suits the type of character you wish to create. Note: Alternately, if you don't like any of the stat lines you have rolled you may instead select the default stat line from those listed on your appropriate Class Codex.
  5. Choose a race and class from those on the Class Codex Listing page, then apply all of the following:
    1. make all necessary stat adjustments (as found on the Races page)
    2. record all racial and class Passive Skills, including Class Synergy
    3. select one of the two listed racial secondary skills found on the Races page and the class specific secondary skill found on the Classes page (your character will start with 1 point already allocated to these Secondary Skills)
    4. make a note of all racial modifiers to resistance and critical hit chance (aka: crit) for use in Step 6 and 7 (as found on the Races page)
    5. determine your Initial Gold allotment under normal character creation circumstances (note that GM’s may choose to modify this value)
  6. Calculate and record all six resistances
    1. Arcane = Intellect x 2.5 - 15 + Racial Modifier
    2. Elemental = Intellect x 2.5 - 15 + Racial Modifier
    3. Natural = Intellect x 2.5 - 15 + Racial Modifier
    4. Holy = Wisdom x 2.5 - 15 + Racial Modifier
    5. Demonic= Wisdom x 2.5 - 15 + Racial Modifier
    6. Psionic = Wisdom + Intellect + Racial Modifier
  7. Record all Stat Bonuses in a manner that works for you (be sure to include any racial modifiers to crit chance). Bonuses may include, but are not limited to: melee hit/dam/crit, ranged hit/dam/crit, faith hit/dam/crit/difficulty, spirit hit/dam/crit. The simplest way to record most bonuses is to use a grid system on the bonuses section of your character sheet. See the Recording Bonuses page for examples.
  8. Record your level 0 Max HP, which is equal to your stamina and if applicable roll the appropriate dice for level 0 spirit maximums (does not benefit from Intellect bonuses at level 0)
  9. Apply level 1 level-up (see your Class Codex for details), which includes:
    1. additional max HP max, added to your level Zero amount
    2. roll for max spirit where applicable, added to your level Zero amount
    3. vigor/fury maximums where applicable
    4. choose special abilities at level 1 amounts (you do not need to pay for any training at level 1)
  10. For any titles that have little or no requirement you may update your character sheet to reflect your current title and apply an effects (at discretion of GM)
  11. Record all weapon and armor proficiencies for your class, determine the maximum carrying capacity for your backpack (equal to strength), and then buy weapons, armor, and supplies
  12. Set Common reputation to whatever the GM believes is a reasonable number for your character (by default this is 10, however there may be cause to adjust this up or down depending on your character's background story or current situation). If there are any other pre-determined Reputations that should be tracked for this character, record them at his time
  13. Select two languages which your character can speak (by default these would be Common and their own Racial language)

To create a character at levels greater than one see Power Leveling a Character. WARNING! This is not recommended for new or even intermediate players as it can be very daunting to navigate the sudden influx of new skills, abilities, passives and synergies that occurs when creating new characters at higher levels.