Stat Bonuses


STRENGTH
melee dam, backpack, & vigor
Max Backpack Capacity = Str; 20=+3dam, 19-18=+2dam, 17-15=+1dam, 7-4=-1dam, 3-1=-2dam
AGILITY
melee hit rating and stealth
agility-10=+/- to hit, agility/3 = melee crit %
STAMINA
HP and fury
base HP = stam/2 x level (if necessary round up on odd levels, round down on even numbers)
INTELLECT
spirit resistance and spirit
int*2.5 -15 = base resist, intellect/3 =spirit crit %, 20-19=+3Spirit/lvl, 18-16=+2/lvl, 15-11=+1/lvl, 6-0=-1/lvl
WISDOM
faith resistance and faith
wis*2.5 -15 = base resist, wisdom /3 = faith crit %
DODGE
defensive related stat
AC = Dodge + Armor
SIGHT
ranged hit rating
sight-10=+/- to hit, sight/3 = ranged crit %
HEARING


INITIATIVE
riding, focus
18-20=+1 Movement, 1-3=-1 Movement
CHARM
a combination of physical appearance but also people skills and charisma

MOVEMENT
governs how many inches you can move in combat
base movement is always 4, modified by race
No character stat can ever go higher than a natural 20

Stat Tests


When any kind of stat test is required (i.e. roll vs “stat”) you must roll equal to or less than the stat, on a D20, to be successful. Note that a roll of 20 is always a fail even when the stat is equal to a natural 20 (or higher than 20 through buffs/enchants/etc). In some cases stat tests may involve several consecutive rolls or averaging two or more stats into one roll. All stat tests are forced at the discretion of the GM as required by the activity at hand. When stat tests are required in combat they are generally treated as instants, especially if they require some sort of physical action (i.e. a strength test to shove past a barrel that's blocking a hallway while on the way to attack someone).

Stat Roll-Off


When two individuals are competing against each other a separate type of stat test called a stat roll-off may be required. A good example of the difference would be a single individual attempting to lift a large rock would require a Strength stat test where as two individuals competing in an arm wrestle would require a Strength stat roll-off. In some instances a stat roll-off might involve each individual using a different stat such as when attempting to tame certain animals.

Regardless of which stats are involved when a stat roll off is required, each of the individuals rolls a D12 and adds that to the stat in question. The individual with the higher number wins the roll-off. In the event of a tie it is considered a stalemate, which could necessitate another roll depending on the situation. All stat roll-offs are subject to the discretion of the GM as required by the activity at hand. When stat roll-offs are required in combat they are generally treated as instants for the individual that started the process requiring the roll-off, especially if they require some sort of physical action (i.e. a strength roll-off to wrestle past an enemy that is blocking a hallway while on the way to attack someone else).

Some Examples of Possible Stat Roll-Off Scenerios
Stats
Possible Scenario
Strength vs Strength
arm wrestle, wrestling match, actively attempting to prevent someone form getting by you
Strength vs Stamina
trying to forcibly move someone that passively refuses to move
Charm vs Wisdom
trying to sweet talk a noblewoman into leaving the bar with you so that you can rob her blind in the back alley
Stamina vs Stamina
a long distance foot race between to individuals with equal movement stats
Intellect vs Intellect
a battle of wits, a riddle contest (though something like this could also just be facilitated through role playing elements set out by the GM)
Agility vs Hearing
a non stealthy trying to sneak past a guard while his back is turned
Initiative vs Initiative
a test of wills