The following general rules ability globally for all Codex of Creation (CoC) entries: Weapon Effects | Crafted and Enchanted Weapons, Armor and Equipment for Enemies | CoC Level Ups | CoC Title System

Weapon Effects

Unless expressly stated in their CoC entry all enemies neglect to use the weapon effects of their equipped weapons. This is done to expedite combat and prevent GMs from getting overwhelmed with required rolls. The following weapon effects are an exception to this rule and always apply:
  • On any Applicable weapon: Thrown, Melee-Range, Clumsy, and Ward Off
  • Shields: always get the appropriate Block value BUT cannot be used to attack (I.e. cannot use Shield Blow)
  • Bows: always count as Ranged and if not stated are assumed to have fletched arrows, though they can use upgraded arrows if stated
  • Crossbows: always count as Reload-Ranged and if not stated are assumed to have light weight bolts, though they can use upgraded bolts if stated which will also allow for Armor Piercing effects

Crafted and Enchanted Weapons, Armor and Equipment for Enemies

Some CoC entries will state that they may carry crafted and/or enchanted weapon, armor and equipment. If A GM chooses to include any craftings or enchantments the XP of the enemy must be increased accordingly:
  • treat each crafting worth 2XP
  • treat each enchant worth 1XP/enchant tier
example: A GM decides to equip an Ogre-Mage with an Shadow Charged Banded Staff of Greater Pain and Shadow Charged Pendant. This represents 2 craftings and a Tier3 Enchantment. Therefore the GM should add 2x2+3=7XP to the XP value of the Ogre-Mage.

CoC Level Ups

In some causes GMs may wish to add additional levels to the creatures/enemies they include in their encounters. This is usually done to make encounters more challenging (i.e. for a 'boss-style' encounter), however the CoC Title System is typically a much simpler method of making encounters more challenging.

If choosing to level up existing entries from the Codex of Creation, ensure that you add a global +1hit and +0.5% crit per level up. Also be sure to recalculate both the base HP (stamina x level / 2) as well as the HP dice (existing # of dice / existing level x new level). The XP value should also be recalculated if choosing to level up an existing CoC entry (existing XP / existing level x new level). Recalculate the XP BEFORE applying any titles.

Some particular categories within the Codex of Creation have additional rules and restrictions for Level Ups:


Animals cannot gain more than 3 levels beyond the level at which they were created, and if used as pets or mounts have additional bonuses and stipulations
Animal Level Up
Additional Bonuses
Additional HP
Increased Control Required for Pets/Mounts
Additional Effects for Mounts
+1 beyond original

Stam/2 (rnd up)
+1 lvl worth of HP dice
+1 to each req stat
no movement penalty for being ridden
+2 beyond original
+1 damage
Stam/2 (rnd down)
+1 lvl worth of HP dice
+2 to each req stat
no movement penalty for being heavily armored
+3 beyond original
+1 damage
Stam/2 (rnd up)
+1 lvl worth of HP dice
+3 to each req stat

CoC Title System

The Title system used by the Codex of Creation is designed to make enemy encounters more difficult and/or interesting for both players and GMs. It is also extremely useful when a GM is running an improvised campaign or mission. By applying several additional titles to an enemy it becomes relatively easy to create a boss-style encounter on the fly. Not all CoC Titles are available to every enemy, see the table below for which categories have access to a particular CoC title.

Be sure to apply any level ups and extra XP from craftings or enchants prior to applying the XP factor for Titles.

This system is also useful for Mounts, which typically apply a title of some kind upon level up.

This system is currently under heavy play testing and should be considered as a BETA version only.