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Realm of Strife
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Secondary Skill Categories
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Cover and Elevation
Codex of Creation
CoC - Table of Contents
CoC - General Rules
Abomination of Creation
History & Background Info
Colleges of Magic (Gant)
Colleges of Wizardry (Gant)
Druidic Conclaves (Gant)
Systems of Faith (Gant)
Systems of Faith (Norlanin)
The Continent of Gant
The Continent of Norlanin
Stories of Stoneguard
Tales from Gant
The Broken Horn Tribe
The Exploits of Heroes Guild
Place of Interest
Broken Shield Pass
Burnt Ember Monument
Monument of the Crusader
Shards of Creation
The Forgotten Arches
The Obelisk of Surveying
The Ruined Tower of Azmindar
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Class Passives & Secondary Skill
A Knight's dedication to Honor and willingness to fight no matter the odds makes them formidable opponents and stalwart allies. Heavily armed and armored, they are well-equipped to defend themselves from most physical threats, representing a unmovable wall of steel on the battlefield. They are not without their weaknesses and are known to be susceptible to Spirit or Faith based attacks. Regardless, they are one of the most defensive classes in the Realm of Strife, and can use their abilities to protect and buff their allies. While their unwavering Honor and strict codes is sometimes inconvenient, they are typically welcome in any group.
It is said that a Knight is not truly a Knight without his mount. While many theories exist as to why Knights prefer mounted combat, the simplest explanation is that as one of the most heavily armored classes in the Realm of Strife, they are also ponderously slow when on foot. A mount allows them to overcome this obstacle, remaining both mobile and near impenetrable by conventional weaponry. In the Realm of Strife, few are willing to embrace the strict codes and regimented lifestyle of the Knight class. As a result, it has the least options in terms of available races.
Tank, Support/Utility, Melee Damage
Damage Types: Physical
varies by race
300 to 320
you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don't like the results
Natural Armor Proficiency: Cloth, Leather, Mail
Trainable Armor Proficiency: Plate
Natural Weapon Proficiency: Knives, Swords (including 2-Handed), Bludgeons, Axes, Polearms, Shields
Trainable Weapon Proficiency: Bludgeons (2-Handed), Axes (2-Handed)
pages for details. When using a weapon that your class is not proficient with, see
Class Passives & Secondary Skill
My Word is My Oath
Class Secondary Skill:
Because of their naturally high movement speed and mobility Centaurs make some of the best Knights of all. They are effectively their own mount and therefore Centaur Knights may exchange their free Class Secondary Skill point for a skill point in
Knights use the following chart for leveling up:
New Honor Codes and new Code Abilities require training unless they are upgrades (i.e.
increasing the number of code points in Honor Strike from 1 to 2
Learning New Honor Codes and Code Abilities
Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see
). Knights may choose to specialize their skills in up to two weapon uses and/or two combat styles, but
can not have more than two specializations in total.
skill (choose from:
Knives, Swords, Bludgeons, Axes, Polearms)
skills (choose from: Sword and Board, Freehand, Great Weapon, Paired Weapon, Freestyle, Warder, Mounted)
Knights gain titles based on their rank and standing within an highly organized and regimented group or society of fellow Knights. This system of gaining titles is referred to as
While the individual precepts of Knightly Orders vary based on the culture and function their play in society (anywhere from elite soldiers, to land owners, to nobility) the basic rules for advancement are the same, relying on promotion through good standing within the Order and completing honorable quests assigned by their superiors. In this way Knights can climb the ranks within their Order and gain Titles. While Knights can be a part of other organizations, it is first and foremost their affiliation with their Knightly Order that defines who they are and the title they are known by, as well as the rewards and benefits befitting their station.
Knightly Orders can vary greatly in size, and do not necessarily require anything beyond a Knight Captain to lead them, so long as they have swore service to a Liege Lord of some kind (often a King or high ranking noble). When a Knightly Order serves a Liege Lord in this amnner, the Liege Lord acts as the ultimate authority over that Knightly Order.
based title ups for Knights are as follows:
When gaining weapon and/or armor proficiencies from titles a character must still receive training before equipping those weapons and/or armor. A proficiency unlocked from a title-up simply opens up the ability to receive the training.
It is possible to still to gain the rewards and benefits of Knighthood without being a part of a Knightly Order or serving a Liege-Lord. This is unanimously frowned upon by all Knightly Orders, and in fact of other honorable orders as well (such as among Paladins, Wizards, and Samurai). This route for gaining title rewards is referred to as an
, which for Knights grants the title of Hedge Knight. Hedge Knights take two forms; The
Hedge Knight or the
With many options for forcing the enemies attention away from weaker members of their party and an immense capacity for preventing or weathering physical damage (Such as the Code Ability: Honorable Defense) Knights can be some of the best tanks of any class in Realm of Strife. This possible because of their naturally high defensive capabilities on multiple fronts as well as natural proficiency with shields and the earliest access to plate of any other class. Any true tank build for a Knight will involve high armor, particularly so if they choose the route of mounted combat, another natural choice for the Knight class. Most Knights will be able to achieve higher armor values at lower levels than most other Honor based tanks, meaning the armor reduction penalty of Oath of Protection becomes less of a deterrent to using this powerful AoE buff and quasi-taunt to control the battlefield and shield allies. However Knight tanking has so much more to offer than just high armor. Through the Knight Class Synergy
My Word is My Oath
, the Knight is unique among Honor classes in that it may begin each battle with up to three additional Oaths or Virtues activated. This allows Knights to use a wide spread of of powerful group buffs and defense-heavy oaths and virtues, without sacrificing the Virtue of Justice (the go-to taunt ability for the Honor mechanic that most Honor classes ignore in favor of other oaths or virtues).
While many hybrid builds exist, the a Knight tank will typically invest heavily in one of two tanking styles:
: High armor is always an effective means of protecting oneself against physical damage, however the avoidance tank views this as a last resort. It is more desirable to simply prevent the enemy from hitting you. While some Classes rely on speed, agility, or trickery to achieve this end, an honorable Knight does not require these tactics. Instead they stand unmovable on the battlefield, relying on the key Honor Code Ability: Prudence. This powerful code ability, unique to the Knight Class, allows the avoidance tank to block, parry, or ward-of more than once per round with a weapon or shield. There are two separate styles for avoidance tanks:
Sword and Board
: Instead they use sword and shield to create an impenetrable wall of high parry and block potential. Obviously this works best when choosing the Sword and Board Combat Specialization, and can be further amplified by the Knights rare ability to specialize in two different weapon types, namely Swords and Shields.
: While it removes some of the Knights defensive capability against ranged attacks, the duelist build wields trades in the shield for an off-hand weapon with high parry, typically a knife or sword. Likewise, instead of Specializing in the Sword and Board combat style they instead specialize in Freestyle combat to boost their off-hand parry and even reduce their opponents to-hit roll.
Conventional tanking relies on the innate high armor and damage reduction/negation capabilities of the Knight Class, independent of weapon load. This allows more freedom of choice for weapons,as your tanking
are not specifically tied to having high parry and/or block weapons. Likewise, you don't have the high investment cost of Secondary Skill Points for Combat
Specializations and can instead have a more versatile build. Some attractive Secondary Skill options for Conventional Knight Tanks would be Battle Veteran, Commander or Military Training. Perhaps you could also spend those points on an Occupational Skill to help offset the extremely high cost of plate armor for both you and your mount. For example, the Bodyguard secondary skill point can help generate income and make you a better tank a the same time while Blacksmithing can reduce the cost of weapons and armor by up to 75%.
While the stereotypical Knight is always assumed to be a tank, there are other viable options for Knights:
Melee Damage Builds:
Iron Juggernaut: Two handed weapon + High Armor + Juggernaut + Feudal Strike
Sir Edden Todbury
Cavalier of the Order of the Griffon, based out of Telestra. Resonsible for reuniting his Order with their Griffon allies of old and tasked with defending the skies during the Siege of Telestra.
Logan Bristol, a level 4 Human Knight with a sword and shield, avoidance multi target tank build
Human Knight Avoidance Tank.pdf
Note: this example character sheet does not include any updates from 2015 on
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