Material

Typical Absorption
Immune to (no damage)
Resistant to (half damage)
Sensitive to (double damage)
Weakened by (ignore absorption)
Soft Fibers
Cloth, Hemp
none




Tough Fibers
Silk
none




Leather

none




Glass
man-made or naturally occurring (i.e. Obsidian)
10%
Acid, Light

Earth/Land
Weapons w/ Crushing Blow
Ice

10%
Water/Frost

Heat/Fire
Weapons w/ Crushing Blow
Ceramic
clay, porcelain
25%
Storm
Heat/Fire
Frost
Weapons w/ Crushing Blow
Bone

10%



Weapons w/ Crushing Blow
Crystal

25%
Light



Soft Woods
cedar, pine, spruce, etc...
25%


Heat/Fire
Weapons w/ Cleaving
Hard Woods
ash, maple, oak, elm, etc...
50%


Heat/Fire
Weapons w/ Cleaving
Soft Metals
bronze, copper, brass, tin, etc...
50%

Earth/Land
Storm, Acid
Heat/Fire, Weapons w/ Crushing Blow or
Armor Piercing
Hard Metals
iron, steel, titanium, etc...
75%

Earth/Land
Storm, Acid
Heat/Fire, Weapons w/ Crushing Blow or
Armor Piercing
Stone

75%
Earth/Land

Water/Frost
Heat/Fire, Weapons w/ Crushing Blow or
Armor Piercing
Rubber

75%
Storm
Heat/Fire

Weapons w/ Cleaving







Note: all inorganic materials are immune to poison, disease, psychological effects and most non-physical faith-based damage/effects