Class Overview | Class Passives & Secondary Skill | Specializations | Title System | Common Builds | Additional Lore | Notable Characters | Example Character
Marksman Trimmed.jpg
Marksmen are the undisputed masters of conventional ranged weaponry. Their skills with bows, crossbows, and throwing knives are without peer. Why bother with the messiness and inherent risk involved in facing an enemy in close combat when you can bring them down with a well-placed shot at a hundred paces? While their dedication to their craft makes them lethal at range, it also makes them quite vulnerable in close combat. They are often found in the company of tough melee fighters that can keep foes distracted while they rain death down upon them.

A Marksman's skill set makes them very popular among commoners. They can often be found in busy town squares dazzling the locals out of their hard earned coin by shooting apples off the town drunks head or painting a halo of knives around the head of some pretty young lady. Despite being great entertainers, their lethality should never be underestimated. With just a minor adjustment that crowd-pleasing arrow could end a life in an instant. This makes them valued among military commanders who employ Marksmen to train new recruits, take down high profile targets, and even command units of bowmen on the battlefield.

Class Overview


Typical Roles: Ranged Damage
Damage Types: Physical
Class Mechanic: Vigor and Focus
Available Races: High Elf, Wild Elf, Gnome, Halfling, Human, Half-Elf, Half-Orc, Kayden, Centaur
Initial Gold: varies by race from 104.5 to 176.0

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don't like the results

Natural Armor Proficiency: Cloth, Leather
Trainable Armor Proficiency: Mail
Natural Weapon Proficiency: Knives, Bows, Crossbows
Trainable Weapon Proficiency: Swords, Bludgeons, Axes

Class Passives & Secondary Skill


Class Passive: Thrill Seeker
Class Synergy: Unwavering Aim
Class Secondary Skill: Fletcher, Combat Specialist, or Weapon Specialist (of Marksman's choice)

note: If wishing to specialize in a weapon type that the Marksman does not have as a natural proficiency, you may save the point to be spend at a later date

Level Ups


Marksmen use the following chart for leveling up:


Notes:
  1. Re-calculate Vigor Max each level
  2. New vigor abilities require training unless they are upgrades (i.e. Offensive Stance -> Improved Offensive Stance), see Learning New Vigor Abilities for details
  3. New focus abilities require training unless they are upgrades (i.e. Rank1 Head Shot -> Rank2 Head Shot), see Learning New Focus Abilities for details

Specializations


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Marksmen may choose to specialize their skills in up to one weapon use and/or one combat style.
  • Max one Weapon Specialist skills (choose from: Knives, Bows, Crossbows, Swords, Bludgeons, Axes)
  • Max one Combat Specialist skill (choose from: Freehand, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Mounted, Physical Defense)

Title System


Marksmen gain titles based on their deeds and reputation both on and off the battlefield. This system of gaining titles is referred to as Renown.

The standard Renown based title ups for Marksmen are as follows:

Note:
When gaining weapon and/or armor proficiencies from titles a character must still receive training before equipping those weapons and/or armor. A proficiency unlocked from a title-up simply opens up the ability to receive the training.

Common Builds


coming soon...

Additional Lore


coming soon...

Notable Characters


coming soon...

Example Character


Seriah Swiftshot, a level 4 Half-Elf Marksman bow specialist, ranged damage build


Note: This demo character is up to date as of September 2016