Class Overview | Class Passives & Secondary Skill | Specializations | Title System | Common Builds | Additional Lore | Notable Characters | Example Character
Monk Trimmed.jpgMonks are pacifists at heart, abhorring violence and choosing to turn their backs on worldly possessions and vain ambitions, seeing them as the source of so much suffering. In order to do so they are typically forced to remove themselves from society and live in seclusion. This commonly leads to the establishment of monastic communities of like-minded individuals, brotherhoods, and sisterhoods dedicated to austere living and a common faith. When these monastic communities do interact with the world at large, it is generally to provide charity and attempt to alleviate the suffering of others. For some monks this includes the liberal application of hearty drink to cheer the soul.

Though similar in many ways to the monastic orders of the High Elven Shaolin and their offshoot sects, Monks do not practice combat whatsoever. When threatened they will defend themselves, however their typical strategy is simply to avoid combat all together. Monks have become so adept at avoiding combat that they can often move about a battlefield unnoticed and undetected, using their skills and their faith to aid allies, tend to wounds, or confuse their foes.

Class Overview

Typical Roles: Healer, Support/Utility, Stealth, Ranged Damage
Damage Types: Physical, Faith (Holy, Demonic, Psionic, Primal)
Class Mechanic: Faith and Stealth
Available Races: Wild Elf, Dwarf, Halfling, Human
Initial Gold: Varies by race from 143.0 to 227.5

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don't like the results

Natural Armor Proficiency: Cloth
Trainable Armor Proficiency: None
Natural Weapon Proficiency: Knives, Bludgeons
Trainable Weapon Proficiency: Staves, Whips

See Armor and Weapons pages for details. When using a weapon that your class is not proficient with, see Combat Penalties

Class Passives & Secondary Skill

Class Passive: Lay on Hands
Class Synergy: Pacifist
Class Secondary Skill: Theologian, Brewmaster, or Alchemist

Level Ups

Monks use the following chart for leveling up:


  1. Re-calculate Base Stealth each level
  2. New stealth abilities require training unless they are upgrades (i.e. Rank1 Stealth Shot -> Rank2 Stealth Shot), see Learning New Stealth Abilities for details
  3. Max Faith Powers Known does not include Tier 0 powers (i.e. Prayers/Rituals/Systems/Mantras)
  4. Leveling up only increases the capacity for known Faith Powers, to actually learn new powers see Learning New Faith Powers for details


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Monks may choose to specialize their skills in up to one weapon use, one combat style, one stealth path and/or one faith discipline, but can not have more than two specializations in total.
  • Max one Weapon Specialist skill (choose from: Knives, Bludgeons, Staves, Whips)
  • Max one Combat Specialist skill (choose from: Freehand, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Warder)
  • Max one Stealth Specialist skill (choose from: Thievery, Dirty Fighting, Traps, Avoidance, Subterfuge)
  • Max one Faith Specialist skill (choose from any Discipline associated with your Faith Path)

Title System


The standard Order based title ups for Monks are as follows:

When gaining weapon and/or armor proficiencies from titles a character must still receive training before equipping those weapons and/or armor. A proficiency unlocked from a title-up simply opens up the ability to receive the training.

Common Builds

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Additional Lore

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Notable Characters

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Example Character

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