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Realm of Strife
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Secondary Skill Categories
Secondary Skill List
Secondary Skill Suppliments
Alchemy & Herb Lore
Animal Training and Companions
Enchanting and Crafting
Cover and Elevation
Codex of Creation
CoC - Table of Contents
CoC - General Rules
Abomination of Creation
History & Background Info
Colleges of Magic (Gant)
Colleges of Wizardry (Gant)
Druidic Conclaves (Gant)
Systems of Faith (Gant)
Systems of Faith (Norlanin)
The Continent of Gant
The Continent of Norlanin
Stories of Stoneguard
Tales from Gant
The Broken Horn Tribe
The Exploits of Heroes Guild
Place of Interest
Broken Shield Pass
Burnt Ember Monument
Monument of the Crusader
Shards of Creation
The Forgotten Arches
The Obelisk of Surveying
The Ruined Tower of Azmindar
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Class Passives & Secondary Skill
Masters of subtlety and subterfuge, Ninjas are a highly secretive class that operate in shadows to achieve goals known only to their own Guilds or those you pay a premium price for their services. They excel at infiltration, and can lie unseen within an organization, slowly destroying it from within, or if need be swiftly removing its leadership. Combining deadly martial arts with a mastery of arms and stealth maneuvers, they are highly efficient in the art of quiet deaths, said to rival even the Assassin’s Guilds at their own craft.
Believed to be the Great Shame of the High Elven Shoguns, and the ancient enemy of the honorable Samurai, the very existence of Ninjas is a closely guarded secret. So shrouded in mystery and cloaked in deception, many have come to believe that Ninjas are nothing more than a myth. This suits them well, for one cannot defeat something that does not exist.
But in reality, the ways of the Ninja are no myth. Rather it is a well ordered and disciplined way of life that has spread its influence throughout the Realm of Strife, beyond the shadow of the Elven empires and into the realms of men.
Perhaps deadliest of all are the Kayden Ninjas of Zilfari Roost, who bring death upon wings as black as night.
Support/Utility, Stealth, Melee Damage, Ranged Damage
Damage Types: Physical
varies by race
from 141.8 to 216.0
you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don't like the results
Natural Armor Proficiency: Cloth
Trainable Armor Proficiency: Leather
Natural Weapon Proficiency: Knives, Swords, Hand Weapons
Trainable Weapon Proficiency: Whips, Crossbows, Staves
pages for details. When using a weapon that your class is not proficient with, see
Class Passives & Secondary Skill
Class Secondary Skill:
Ninjas use the following chart for leveling up:
Re-calculate Base Stealth each level
New stealth abilities require training unless they are upgrades (i.e. Rank1 Stealth Shot -> Rank2 Stealth Shot), see
Learning New Stealth Abilities
Re-calculate Focus Reduction Resistance (FRR) each level
New focus abilities require training unless they are upgrades (i.e. Rank1 Heart Punch -> Rank2 Heart Punch), see
Learning New Focus Abilities
Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see
). Ninjas may choose to specialize their skills in up to one weapon use, two combat styles and/or one stealth path, but
can not have more than two specializations in total
skill (choose from:
Knives, Swords, Hand Weapons, Whips, Crossbows
skill (choose from: Freehand, Great Weapon, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Warder, Pugilist, Physical Defense)
skill (choose from: Sabotage, Traps, Assassination, Avoidance, Subterfuge)
Ninjas gain titles based on their rank and standing within an organization of other Ninjas. This system of gaining titles is referred to as
Ninja Guilds are the most secretive of all Guilds. You will find none, even among other Stealth guilds, who can truly confirm their existence. When forced to work with others outside of their Guild, most Ninjas will mask their true identity and take their secrets to the grave if necessary. Acceptance into Ninja Guild is to become a part of that Guild for life. That life however, will be exceptionally short for those who fail to perform or dare betray their guild. Leaving, or even refusing to join a NInja Guild is a death sentence. This, coupled with the wide variety of benefits and training available through a Ninja Guild, make it well worth the effort to join.
based title ups for Ninjas are as follows:
When gaining weapon and/or armor proficiencies from titles a character must still receive training before equipping those weapons and/or armor. A proficiency unlocked from a title-up simply opens up the ability to receive the training.
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