Class Overview | Class Passives & Secondary Skill | Specializations | Title System | Common Builds | Additional Lore | Notable Characters | Example Character
Ninja Trimmed.jpgMasters of subtlety and subterfuge, Ninjas are a highly secretive class that operate in shadows to achieve goals known only to their own Guilds or those you pay a premium price for their services. They excel at infiltration, and can lie unseen within an organization, slowly destroying it from within, or if need be swiftly removing its leadership. Combining deadly martial arts with a mastery of arms and stealth maneuvers, they are highly efficient in the art of quiet deaths, said to rival even the Assassin’s Guilds at their own craft.

Believed to be the Great Shame of the High Elven Shoguns, and the ancient enemy of the honorable Samurai, the very existence of Ninjas is a closely guarded secret. So shrouded in mystery and cloaked in deception, many have come to believe that Ninjas are nothing more than a myth. This suits them well, for one cannot defeat something that does not exist.

But in reality, the ways of the Ninja are no myth. Rather it is a well ordered and disciplined way of life that has spread its influence throughout the Realm of Strife, beyond the shadow of the Elven empires and into the realms of men. Perhaps deadliest of all are the Kayden Ninjas of Zilfari Roost, who bring death upon wings as black as night.

Class Overview

Typical Roles: Support/Utility, Stealth, Melee Damage, Ranged Damage
Damage Types: Physical
Class Mechanic: Stealth and Focus
Available Races: High Elf, Human, Half-Elf, Kayden
Initial Gold: varies by race from 141.8 to 216.0

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don't like the results

Natural Armor Proficiency: Cloth
Trainable Armor Proficiency: Leather
Natural Weapon Proficiency: Knives, Swords, Hand Weapons
Trainable Weapon Proficiency: Whips, Crossbows, Staves

See Armor and Weapons pages for details. When using a weapon that your class is not proficient with, see Combat Penalties

Class Passives & Secondary Skill

Class Passive: Ninja Vanish
Class Synergy: Silent Killer
Class Secondary Skill: Martial Arts, Lightning Reflexes, or Bounty Hunter

Level Ups

Ninjas use the following chart for leveling up:

  1. Re-calculate Base Stealth each level
  2. New stealth abilities require training unless they are upgrades (i.e. Rank1 Stealth Shot -> Rank2 Stealth Shot), see Learning New Stealth Abilities for details
  3. New focus abilities require training unless they are upgrades (i.e. Rank1 Heart Punch -> Rank2 Heart Punch), see Learning New Focus Abilities for details


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Ninjas may choose to specialize their skills in up to one weapon use, two combat styles and/or one stealth path, but can not have more than two specializations in total.
  • Max one Weapon Specialist skill (choose from: Knives, Swords, Hand Weapons, Whips, Crossbows)
  • Max one Combat Specialist skill (choose from: Freehand, Great Weapon, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Warder, Pugilist, Physical Defense)
  • Max one Stealth Specialist skill (choose from: Sabotage, Traps, Assassination, Avoidance, Subterfuge)

Title System

Ninjas gain titles based on their rank and standing within an organization of other Ninjas. This system of gaining titles is referred to as Guilds. Ninja Guilds are the most secretive of all Guilds. You will find none, even among other Stealth guilds, who can truly confirm their existence. When forced to work with others outside of their Guild, most Ninjas will mask their true identity and take their secrets to the grave if necessary. Acceptance into Ninja Guild is to become a part of that Guild for life. That life however, will be exceptionally short for those who fail to perform or dare betray their guild. Leaving, or even refusing to join a NInja Guild is a death sentence. This, coupled with the wide variety of benefits and training available through a Ninja Guild, make it well worth the effort to join.

The standard Guild based title ups for Ninjas are as follows:

When gaining weapon and/or armor proficiencies from titles a character must still receive training before equipping those weapons and/or armor. A proficiency unlocked from a title-up simply opens up the ability to receive the training.

Common Builds

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Additional Lore

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Notable Characters

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Example Character

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