The Second Creation is perhaps the most diverse creation. These beings of both Substance and Spirit originally inhabiting each of the Realms of Origin, and as such their forms and dispositions were adapted to survive in those environments. After the Downfall of the Third Creation, many of these beings were forced to find a new home in the Realm of Strife. Some were changed by this exile from there homes while others managed to retain the essence of what they were. While the barriers put in place by the Angels to protect and heal the Realms of Origin generally prevent beings from the Second Creation from crossing from one Realm to the next, it is not impossible. With so little now know about the Realms of Origin or those that still inhabit them, this codex provides information on the Second Creation as it is now represented in the Realm of Strife rather than its original Realm of Origin. Though in some cases there is likely little distinction.


Beasts (aka Animals) throughout the Realm of Strife come in a variety of shapes and sizes, but all share several things in common; they live, breath, move, sleep, reproduce, and ingest matter for sustenance. Most animals possess very little connection to the Spirit of Creation, sometimes marked by it, but rarely able to tap into its power. Most have lost any tie to their Realm of Origin and in many ways are considered to simply originate from the Realm of Strife itself. Some even speculate that most animals were so dramatically altered when they arrived in the Realm of Strife that they became beings comprised solely of the Substance of Creation, and in many ways this is why they are considered to be lower order beings of the Second Creation. This has lead to a misconception that they are also the least intelligent, however this is not the case. In fact some beasts are surprisingly intelligent and demonstrate wisdom far beyond the foolish adventurers so often found among the Third Creation.

Beasts also have the distinction of being trainable, providing many useful functions to those willing to put in the effort to train them (see Animal Training and Companions) or those with coin enough to pay someone else to do it.

The Codex of Creation separates beasts into several Orders of Beasts:

Beasts can be subdivided into several classes, that characterize the combat and defensive styles employed when engaged in battle:
  • Aerial: uses flight as a weapon or means of escape/evasion
  • Ambusher: uses stealth and natural environments to its advantage to mask its presence until ready to spring upon its prey
  • Brute: uses pure physical violence to overwhelm and intimidate enemies
  • Burrower: capable of tunneling through the ground and often surprising foes by bursting onto the battlefield with a variety of effects
  • Disabler: uses venom, poison or other means of disabling enemies, often at range
  • Herd: use strength of numbers for natural protection and often try to avoid combat, but also possess trample effects that can crush enemies beneath their hooves
  • Magical: uses magical powers or natural abilities that mimic magic for self defense or to overcome prey, often at range
  • Pack Hunter: gains bonuses when fighting or hunting with other beasts of the same type
  • Protector: uses natural abilities or adaptations to protect its territories or targets that it deems important, often capable of drawing enemies attention to itself and possessing natural defenses that make it tougher than most other beasts
  • Demigod: extremely powerful primal beings with some measure or form of immortality, employing a vast array of tactics and special abilities to defeat their enemies


Denizens are a middle order of the Second Creature, possessing little similarity of substance to one another, but all highly marked by the Realm of Origin from whence they came. Unlike many other creatures from before the Downfall, Denizens are believed to have changed very little from their original form, giving many of them powerful Spirit based abilities from their native Realm and while leaving others with bodies marked and/or well adjusted to the habitats of their Realm of Origin. The term Denizen is used to describe them due the presumed similarity to creatures that could still theoretically live in the remnants of the Realms of Origin.

This is particularly true for those referred to as Realm Dwellers and Elementals, many of whom can be summoned for short periods by those with training in the Spiritual Arts. Spirit Folk are advanced life forms intrinsically connected to the Spirit of Creation and can likewise be summoned. Volumes of literature have been written on the nature of summoning, largely divided into two camps; one claiming that these beings are summoned from a parallel or overlapping Spirit world within the Realm of Strife while the other camp believes they are summoned from Realms all their own. This second theory has largely led to the development of the theories surrounding the Realms of Origin and the Creation in Three Parts.

Less advanced, the Denizens known as Primitives are largely humanoid in form and typically possessing a much reduced intellect and little or no direct ability to manipulate spirit powers. Some believe that they represent some of the early forms used as a template for the forms of those created during the Third Creation.

The last category are called Aberrations and are believed to be the most corrupted or altered of those referred to as Denizens, with elements strongly tied to their Realms of Origin but bearing forms that appear random and chaotic.


Dragons are viewed as highest order creatures of the Second Creation but speculation still abounds regarding the evolution and true nature of Dragonkind. However most scholars agree that they existed long before the Downfall of the Third Creation, with life spans stretching so long as to make them effectively immortal. It is thought that they represent the very first form of the Second Creation to emerge, albeit in a much more primitive form than the Dragons found in modern times within the Realm of Strife. The most common theory is that these primeval dragons began to absorb and master the spiritual forces at work in the Realms of Origin. After countless eons the dragons gained supremacy over all other beings of spirit and substance, becoming caretakers, guardians, and even rulers over their own Realms of Origin.

After the Downfall of the Third Creation, it is believed that like so many other beings, the Dragons were cast out of their Realms of Origin, exiled to the Realm of Strife. Though some speculate that the Dragons remain one of the few creatures capable of crossing between Realms, though if this is truly the case then it is one of their most closely guarded secrets. The recent emergence of the Primeval Dragon Flight within the Realm of Strife (sometimes also referred to as Steel Dragons), has thrown many of the theories regarding Dragons into uncertainty; do they represent the original form of Dragonkind before some among them evolved into more advanced species according to their Realms of Origin? Or did all Dragons arrive upon the Realm of Strife in this form, only to be altered by the rampant spiritual energies like so many other beings during the birth of the Realm of Strife? Regardless, the Dragons are powerful and intelligent creatures, adept at magic but also wielding tooth and claw to deadly effect when they so desire.

Within some Dragonflights there also exists a meta-race called Draconids which are no true part of Creation but instead a hybrid between Dragonkind and the mortal races of the Third Creation. These creatures are the result of breeding programs; some voluntary and others quite the opposite, but generally always reviled by the mortal races. This cross breeding is only possible because mature adult Dragons possess a limited ability to manipulate the Substance of Creation and take on the forms of the Third Creation. In these forms they can mate with males and females of the mortal races, their union resulting in hard shelled eggs, similar to true dragon eggs, though generally much smaller. Due to the limited capacity and often fatal risk to mortal females who bear Draconid eggs, those Dragons wishing to create Draconids on a large scale generally seek the more practical solution of having a female dragon impregnated by a mortal male, allowing for a large clutch of eggs to be produced. Either way, to some Dragon flights these practices are seen as abhorrent so Draconids do not necessarily exist within all Dragonflights.

Each Dragonflight takes on their own unique characteristics and are ruled by a powerful Regal Dragon. Their habitats, temperament, and attitudes towards 'mortals' vary greatly between each Dragonflight.