Class Overview | Class Passives & Secondary Skill | Level Ups | Specializations | Title Ups | Common Builds | Additional Lore | Example Character
Shaman Trimmed.jpg
Shaman are Spiritual leaders and advisers who typically operate in the wilder places of the Realm of Strife, though they can sometimes be found on the fringe of civilized society as well. Unlike traditional practitioners of the Spiritual arts, a Shaman communicates directly with elemental spirits as the source of their power. In some ways this makes them more akin to men and women of Faith rather than practitioners of the Spiritual arts. Within a tribal context they are often viewed as a religious figure of sorts. This translates well into acting in a support or utility role on the battlefield.

Their ability to communicate with elemental spirits makes their approach to Spirit powers unique, both when casting and learning new powers. However, elemental spirits see the world through different eyes, possessing their own will, so working with them has its own innate risks. The fury of the elements is well known. Shaman are accustomed to embracing that fury and channeling it to improve their casting potential. By seeking to understand and embrace this fury also makes them very dangerous both at range and in close combat. While they avoid the arcane, when it comes to elemental or natural powers there are few who can rival the might of a Shaman.

Class Overview


Typical Roles: Support/Utility, Melee Damage, Ranged Damage
Damage Types: Physical, Spirit (Elemental, Wild/Nature)
Class Mechanic: Fury and Spirit
Available Races: Wild Elf, Human, Half-Elf, Orc, Half-Orc, Minotaur
Initial Gold: varies by race from 104.5 to 165.0

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don't like the results

Natural Armor Proficiency: Cloth, Leather
Trainable Armor Proficiency: Mail
Natural Weapon Proficiency: Knives, Bludgeons, Axes, Staves, Wands
Trainable Weapon Proficiency: Bludgeons (2H), Hand Weapons, Whips

See Weapons and Armor pages for details. When using a weapon that your class is not proficient with, see Combat Penalties

Class Passives & Secondary Skill


Class Passive: Survival
Class Synergy: Elemental/Natural Fury
Class Secondary Skill: Bushcraft, First Aid, or Herb Lore

Level Ups


Shamans use the following chart for leveling up:



Notes:
  1. Add bonus spirit gain from intellect bonuses if applicable
  2. Max Spirit Powers Known does not include Tier 0 powers
  3. Leveling up only increases the capacity for known Spirit Powers, to actually learn new powers see Learning New Spirit Powersfor details
  4. Re-calculate Fury Max each level
  5. New fury abilities require training unless they are upgrades (i.e. Berserker Strike -> Improved Berserker Strike), see Learning New Fury Abilities for details

Specializations


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Shamans may choose to specialize their skills in up to one weapon use, one combat style and/or one spirit study, but can not have more than two specializations in total.
  • Max one Weapon Specialist skill (choose from: Knives, Bludgeons, Axes, Staves, Wands, Hand Weapons, Whips)
  • Max one Combat Specialist skill (choose from: Freehand, Great Weapon, Paired Weapon, Freestyle, Mounted)
  • Max one Spirit Specialist skill (choose from: Devastation, Destruction, Conjuration, Alteration, Fortification)

Title Ups


Shamans gain titles by directly communing with the elements or the natural world, also known as the Rites of the Shaman. As most Shaman do not operate in conclaves or councils, the Rites of the Shaman represent a process by which Shamans can grow in power and discipline. The Rites of the Shaman are a largely solitary affair though they are often administered by an elder Shaman.

The standard Rites based title ups for Shaman are as follows:

Note:
When gaining weapon and/or armor proficiencies from titles a character must still receive training before equipping those weapons and/or armor. A proficiency unlocked from a title-up simply opens up the ability to receive the training.

Some Shamans will ignore the Rites of the Shaman, either out of ignorance of the ancient traditions, or arrogantly believing they do not need them. Those who do so walk a dangerous path that disrespects the elements and potentially leaving them vulnerable to possession by powerful elemental spirits. Without the Rites of the Shaman to guide them, they must take on one of two Outlaw Titles; the Untamed or the Dervish.

Common Builds


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Additional Lore


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Notable Characters

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Example Character


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