• Prices listed are buying prices for normal market conditions
  • Sell price is 10% of buying price under normal market conditions
  • 10 SP = 1 GP
  • S = 1 slot, M = 2 slots, L = 4 slots, XL = 8 slots

Travelers Shop or General Store



Alchemy Shop


Typically sold in vials, but some shops may sell bottles (which hold 3 doses, 1 instant per dose) for 3 times the price

NOTE:
  • Healing potions have no effect on demons or undead
  • Persistent potion effects DO NOT stack with craftings and enchants that would grant similar effects (i.e. Resistance Potions don't stack with Resistance Enchants)
  • For use in battle can drink as an instant from your belt and an action from your backpack

Thief, Assassin, Ninja Guild Shop


Poisons are typically sold in vials, but some shops may sell bottles (which hold 3 doses) for 3 times the price

NOTE:
  • Poisons require a nature check each rnd before dealing damage or applying effects if passed poison disappears
  • Similar poison effects do not stack i.e. Can't have 2 direct dam effects but could have 1 direct dam + 1 immobilize
  • Necrotic poison works off of the lesser of natural or demonic resistance

Fletchers Shop


Ranger guilds typically offer these items at half price to their members (and also carry Smoke Bombs)

Trainers


Most trainers have limited selection available

NOTE:
  • When using Stat Training, each Stat trained is recorded separately on your character sheet. Each rank of training has the prerequisite of the rank before it (I.e. to take Improved Strength Training you must already have taken Basic Strength Training). Each consecutive rank of training costs more gold and takes more time. Each of the 6 stats that can be trained, are trained separately (I.e. a character can have Greater Intellect Training and Improved Initiative Training, granting +3 Intellect and +2 Initiative)

Enchanting and Crafting Shop



Herbalists Shop



Stables and Livery


mount prices are for Basic Level mounts, for more experienced mounts multiply price by the level, inventory varies by region. See the Supplementary Rules section for more details on Mounts and Mount Armor.