Skip to main content
You are not a member of this wiki.
Realm of Strife
Pages and Files
Secondary Skill Categories
Secondary Skill List
Secondary Skill Suppliments
Alchemy & Herb Lore
Animal Training and Companions
Enchanting and Crafting
Cover and Elevation
Codex of Creation
CoC - Table of Contents
CoC - General Rules
Abomination of Creation
History & Background Info
Colleges of Magic (Gant)
Colleges of Wizardry (Gant)
Druidic Conclaves (Gant)
Systems of Faith (Gant)
Systems of Faith (Norlanin)
The Continent of Gant
The Continent of Norlanin
Stories of Stoneguard
Tales from Gant
The Broken Horn Tribe
The Exploits of Heroes Guild
Place of Interest
Broken Shield Pass
Burnt Ember Monument
Monument of the Crusader
Shards of Creation
The Forgotten Arches
The Obelisk of Surveying
The Ruined Tower of Azmindar
Add "All Pages"
Class Passives & Secondary Skill
Soldiers are masters of various forms of physical combat. As one of the most proficient weapon users in the Realm of Strife, they are as comfortable crossing swords in close combat as they are firing arrows from a distance. In fact, they are often found doing both in the same battle. Soldiers are calculated and typically well trained with their own personal arsenal of weapons and armor. Though widely proficient in many weapon types, most Soldiers will choose to specialize in a particular favorite type of weapon, giving them a unique style on the battlefield. When the chaos of combat descends they rely on their training to know when to hold back and went to strike. A Soldier tends to approach combat with a degree of caution
not due to cowardice, but rather the wisdom gained from surviving countless battles.
A wise Soldier knows their limits, acknowledging that combat can drag on dangerously long. Expending too much vigor too quickly can lead to exhaustion, opening one up to small yet deadly mistakes in a battle. Unlike their Barbarian counterparts, Soldiers tend to be more effective at the outset of combat, but diminish with each passing round. As such, they seek to end combat as quickly and decisively as possible, but will pace themselves when a quick victory is not an option.
Soldiers can be found in almost any culture, though their exact training or fighting styles differ greatly. Because they tend to favor training and discipline, coupled with a mastery of battle stances, Soldiers are often employed by armies or mercenary bands throughout the Realm of Strife. This is not a requirement, however
a Soldier could simply be a well-trained fighter and adventurer.
Tank, Melee Damage, Ranged Damage
Damage Types: Physical
varies by race
from 114 to 210
you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don't like the results
Natural Armor Proficiency: Cloth, Leather
Trainable Armor Proficiency: Mail, Plate
Natural Weapon Proficiency: Knives, Swords, Bludgeons, Axes, Polearms, Bows, Shields
Trainable Weapon Proficiency: All (including 2-Handed)
pages for details. When using a weapon that your class is not proficient with, see
Class Passives & Secondary Skill
Class Secondary Skill:
Soldiers use the following chart for leveling up:
Re-calculate Vigor Max each level
New vigor abilities require training unless they are upgrades (i.e. Offensive Stance -> Improved Offensive Stance), see
Learning New Vigor Abilities
Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see
). Soldiers may choose to specialize their skills in up to two weapon uses and/or one combat style, but
can not have more than two specializations in total
skills (choose from: Knives, Swords, Bludgeons, Axes, Hand Weapons, Polearms, Staves, Whips, Bows, Crossbows)
skill (choose from: Sword & Board, Freehand, Great Weapon, Paired Weapon, Freestyle, Sharpshooter, Skirmisher, Peltast, Warder, Mounted)
Soldiers gain titles based on their deeds and reputation both on and off the battlefield. This system of gaining titles is referred to as
. While Soldiers may be a part of a formal military organization, a mercenary band, or even a fighters guild, these groups do not have any bearing on the Soldier's renown title system, even if the group they belong to has its own inherent title system. A common example of this would be for a Soldier that has been recruited into the ranks of an local or national army. While their title as part of a military organization could be Sergeant, Captain, etc... and even have some benefits associated with that title, this is completely separate from thier renown title and the system of rewards and benefits in confers.
based title ups for soldiers are as follows:
When gaining weapon and/or armor proficiencies from titles a character must still receive training before equipping those weapons and/or armor. A proficiency unlocked from a title-up simply opens up the ability to receive the training.
Sergeant Taylor Lewis
more coming soon...
Krog, a level 4 Minotaur Soldier with a health stealing Polearm, high armor single target tank build
Minotaur Fighter Tank.pdf
Note: this example character sheet does not include any updates from 2015 on
help on how to format text
Turn off "Getting Started"