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Realm of Strife
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Secondary Skill Categories
Secondary Skill List
Secondary Skill Suppliments
Alchemy & Herb Lore
Animal Training and Companions
Enchanting and Crafting
Cover and Elevation
Codex of Creation
CoC - Table of Contents
CoC - General Rules
Abomination of Creation
History & Background Info
Colleges of Magic (Gant)
Colleges of Wizardry (Gant)
Druidic Conclaves (Gant)
Systems of Faith (Gant)
Systems of Faith (Norlanin)
The Continent of Gant
The Continent of Norlanin
Stories of Stoneguard
Tales from Gant
The Broken Horn Tribe
The Exploits of Heroes Guild
Place of Interest
Broken Shield Pass
Burnt Ember Monument
Monument of the Crusader
Shards of Creation
The Forgotten Arches
The Obelisk of Surveying
The Ruined Tower of Azmindar
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Secondary Skill Categories
THE SPECIALIST SECONDARY SKILL SYSTEM IS STILL SUBJECT TO TESTING AND DEVELOPMENT, ANY CONTENT IS CONSIDERED BETA ONLY. YOUR FEEDBACK IS GREATLY APPRECIATED.
SPECIALIST SKILLS REPRESENT A SIGNIFICANT CHANGE TO THE SECONDARY SKILL SYSTEM AND ALSO REMOVE THE FAITH AND STEALTH SPECIALIZATIONS AS THEY WERE ONCE IMPLEMENTED, AS SUCH ANY EXISTING PLAYERS ARE ENCOURAGED TO RESET ALL SECONDARY SKILL POINTS AND REALLOCATE THEM FROM SCRATCH, FREE OF ANY TRAINING COSTS.
A character can only take a maximum of two specialist skills across all types (global maximum), and are also subject to maximums under each specialist sub-type
A Mage could potentially take 1 Weapon Specialization and 2 Spirit Specializations; however due to global maximum for all Specialist Skills, would
be able to take 2 out of 3 of these.
A Warrior could potentially take 1 Weapon Specializations and 1 Combat Specializations;
in this case the global maximum for all Specialist Skills does not interfere
A Soldier could potentially take 2 Weapon Specializations and 1 Combat Specializations;
however due to global maximum for all Specialist Skills, would only be able to take 2 out of 3 of these.
An Assassin could potentially take 1 Weapon Specialization, 1 Combat Specialization, 1 Stealth Specialization , and 1 Spirit Specialization; however the
global maximum for all Specialist Skills applies and therefore he/she
could only take 2 out of 4 of these
This skill allows the user to master the art of fighting with a particular type of weapon. However such is the dedication required to specialize in a particular weapon type, most classes may only ever specialize in one type, so choose wisely.
Soldiers and Barbarians are an exception to this rule and may Specialize in up to two different types of weapons if spending the appropriate amount of Secondary Skill Points.
Players must select one weapon type to specialize in and any effects listed apply only to attacks made with that weapon type. See the separate
page for details on each type.
Unarmed attacks can not benefit from Weapon Specialist.
Combat specializations are unique fighting styles for player characters. Combat Specialists spend long hours at practice to master a particular fighting style, and as such most classes can only learn a single type of Combat Specialization.
Knights and Martial Artists are an exception to this rule and may specialize in up to two different fighting styles, though some restrictions apply. See the
page for details.
The available combat specializations are as follows:
Sword and Board
Stealth specialists focus their training into a specific Stealth discipline. Most classes can only have one Stealth Specialization.
Thieves are an exception to this rule and may specialize in up to two different Stealth Disciplines.
The available stealth specializations are as follows:
Spirit specialists focus their training and study into a specific Spirit discipline. Most classes can only have one Spirit Specialization.
Mages are an exception to this rule and may specialize in up to two different Spirit Disciplines.
The available spirit specializations are as follows:
Faith specialists focus their training and study into a specific Faith discipline. Most classes can only have one Faith Specialization.
Priests are an exception to this rule and may specialize in up to two different Spirit Disciplines.
The available faith specializations, broken down by Faith path, are as follows:
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