Class Overview | Class Passives & Secondary Skill | Level Ups | Specializations | Title System | Common Builds | Additional Lore | Notable Characters | Example Character
Thief Trimmed.jpg
Some are motivated by necessity or greed, while others simply enjoy the thrill of the heist. Whatever their motivation, all Thieves have one thing in common: a mastery of stealth. A Thief is at home in shadows, moving unseen and relieving unsuspecting foes of their "unwanted" items. This same talent for remaining undetected also makes them deadly if they choose to attack. At range they can frustrate even the most powerful adversaries by raining death from unsuspecting angles.In close combat a Thief can deal devastating blows before melting back into the shadows.

When hired on as part of a band of adventurers they bring immense utility to any situation; however, they also tend to leave their allies wary of their belongings. Most Thieves prefer to work alone when it comes to plying their trade, but Thieves guilds are quite common and act as a great resource when either staging a job or an extra set of hands is required.

Class Overview

Typical Roles:Stealth, Support/Utility, Melee Damage, Ranged Damage
Damage Types: Physical
Class Mechanic: Stealth
Available Races: Wild Elf, Dwarf, Gnome, Halfling, Human, Half-Elf, Orc, Half-Orc, Kayden,
Initial Gold: varies by race from 161.5 to 297.5

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don't like the results

Natural Armor Proficiency: Cloth
Trainable Armor Proficiency: Leather
Natural Weapon Proficiency: Knives, Swords, Bludgeons, Staves, Bows
Trainable Weapon Proficiency: Hand Weapons, Whips, Crossbows

See Armor and Weapons pages for details. When using a weapon that your class is not proficient with, see Combat Penalties

Class Passives & Secondary Skill

Class Passive: Sneaky
Class Synergy: Master of Stealth
Class Secondary Skill: Acrobat

Level Ups

Thieves use the following chart for leveling up:

  1. Re-calculate Base Stealth each level
  2. New stealth abilities require training unless they are upgrades (i.e. Rank1 Stealth Shot -> Rank2 Stealth Shot), see Learning New Stealth Abilities for details


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Thieves may choose to specialize their skills in up to one weapon uses, one combat style and/or two stealth disciplines, but can not have more than two specializations in total.
  • Max one Weapon Specialist skill (choose from: Knives, Swords, Bludgeons, Bows, Hand Weapons, Whips, Crossbows)
  • Max one Combat Specialist skill (choose from: Freehand, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Warder)
  • Max two Stealth Specialist skill (choose from: Thievery, Sabotage, Traps, Assassination, Subterfuge)

Title System

Thieves gain titles based on their rank and standing within an organization of other Thieves. This system of gaining titles is referred to as Guilds. Thieves guilds are a collection of fellow like minded thieves who pool their resources and assist one another in enhancing their trade. It just so happens that their trade involves a wide variety of illegal activities ranging from pick pocketing to daring high profile heists.

Thieves guilds are often organized quite similar to more traditional trade guilds, with members advancing from the title of apprentice through to journeyman, and at higher levels become artisans of a sort. Thieves advance through their titles by proving their worth to their guild, usually requiring some sort of test of their skills, as well as by contributing to the wealth of the guild itself. Each guild is lead by Guild Master, a particularly talented thief who has earned the respect (or fear) of his fellow thieves either through sheer skill at is his craft or at least a solid campaign of blackmail, bribery, and extortion.

The standard Guild based title ups for Thieves are as follows:

When gaining weapon and/or armor proficiencies from titles a character must still receive training before equipping those weapons and/or armor. A proficiency unlocked from a title-up simply opens up the ability to receive the training.

Any Thief that takes on work outside of a Guild instead takes on the Outlaw Title of Freelancer

Common Builds

coming soon...

Additional Lore

coming soon...

Notable Characters

coming soon...

Example Character

Aiden the Bastard, a level 4 High Elf Thief with a bow for ranged damage, trap specialist build

Note: this example character sheet does not include any updates from 2015 on