The concept of Vigor within the context of battles represents the fact that early on in a battle, a character is much more energetic and capable of performing special maneuvers and/or attacks. As the battle wears on the character slowly loses steam and eventually defaults to a basic hack and slash style of fighting. To represent this Vigor is tracked as a resource, called Vigor points, or simply Vigor.

Vigor Points


Vigor points are an expendable resource, with a maximum value set as a function of Strength. As characters level up, their Vigor max increases. At any given level the Vigor max can be calculated as follows:

VIGOR MAX @ lvl1-10 = STRENGTH x LEVEL/2
VIGOR MAX @ lvl11-20 = STRENGTH x [LEVEL/4+2.5]
(Full class gets +1/level on top of this formula)

NOTE: see your Class Codex for a simplified calculation per level for your specific Class

Each Vigor ability has a fixed Vigor cost. As Vigor abilities are used the appropriate amount of Vigor must be removed. If you have less Vigor than the ability you wish to attempt, it cannot be used. If there is sufficient time between battles (i.e. the battles are not back-to-back) then Vigor is reset to its maximum amount prior to a new battle beginning.

For prolonged combat encounters (i.e. dungeon crawls the retain movement and Turn Order restrictions) assume that after three rounds of no new combat-oriented instants or actions being used, Vigor resets to maximum.

Learning New Vigor Abilities


Vigor classes gain two new abilities each level, up to level 10. After level 10 they gain only one new ability each level. When choosing new abilities, they must be equal to or less than current level of the character. As most new characters start at level 1, any new Vigor class character would select two level 1 abilities to start with. This is the only time under normal circumstances that learning new abilities does not require training.

Vigor classes cannot learn a previously unknown ability (i.e. Offensive Stance) unless they are taught by a Combat Trainer who knows the corresponding ability. If the Vigor class has lv3 of the Combat Trainer Secondary Skill they can self-teach new abilities. If upgrading an already known ability (which is any ability with a pre-requisite listed) then no trainer is required and the ability can be learned immediately (i.e. upgrading Offensive Stance into Improved Offensive Stance). This represents a Vigor class honing their abilities rather than actually learning a new ability.

Eligible combat trainers for Vigor classes can be found in most major settlements, though they are less common in Wild Elf settlements. The going rate for learning a new Vigor ability is 14 gold; however, this cost is usually waived if the ability is taught by a guild or other such organization (i.e. a senior officer training a soldier). In some role-playing specific instances it may also be reasonable to assume that an ability is taught at no cost (i.e. a father teaching his son or a an elderly sword master passing on a ability to his young protégé).

List of Vigor Abilities


All Vigor classes always have access to "Recuperate" by default, and it does not count towards the ability per level maximum.