Class Overview | Class Passives & Secondary Skill | Level Ups | Specializations | Title Ups | Common Builds | Additional Lore | Example Character
Warrior Trimmed.jpgThere is no one more physically able or better suited to combat than the Warrior. For many war is their birthright, for others it is their passion, while for some it is simply all they know. Regardless, Warriors are always most comfortable with cold steel in their hands and the warm blood of their foes at their feet.

Warriors combine the battle fury of Barbarians and tactical vigor of Soldiers, to transform themselves into relentless machines of war. When their sword arm grows tired from delivering precision strikes and the fog of war consumes the best laid plans, the warrior simply embraces the flow of combat, giving himself to it, fueling him, and letting him stretch beyond the capabilities of a simple soldier.

Class Overview

Typical Roles: Tank, Melee Damage, Ranged Damage
Damage Types: Physical
Class Mechanic: Fury and Vigor
Available Races: Dwarf, Human, Half-Elf, Orc, Half-Orc, Kayden, Minotaur, Centaur
Initial Gold: varies by race from 90.3 to 166.3

During Character Creation you may choose to use the Default Stat Line, before racial modifiers, instead of rolling for stats, or if after rolling ten sets of stats you don't like the results

Natural Armor Proficiency: Cloth, Leather
Trainable Armor Proficiency: Mail, Plate
Natural Weapon Proficiency: Knives, Swords, Bludgeons, Axes(2-handed), Shields
Trainable Weapon Proficiency: Swords(2-handed), Bludgeons(2-handed), Hand Weapons, Polearms, Whips, Bows, Crossbows

See Armor and Weapons pages for details. When using a weapon that your class is not proficient with, see Combat Penalties

Class Passives & Secondary Skill

Class Passive: Challenge
Class Synergy: Bred for Battle
Class Secondary Skill: Combat Specialist (of Warrior's choice), Weapon Specialist (of Warrior's choice), or Combat Trainer
note: If wishing to specialize in a particular combat style that requires weapons that the Warrior does not have as a starting proficiency, you may save the point to be spend at a later date

Level Ups

Warriors use the following chart for leveling up:

  1. Re-calculate Vigor Max each level
  2. New vigor abilities require training unless they are upgrades (i.e. Offensive Stance -> Improved Offensive Stance), see Learning New Vigor Abilities for details
  3. Re-calculate Fury Max each level
  4. New fury abilities require training unless they are upgrades (i.e. Berserker Strike -> Improved Berserker Strike), see Learning New Fury Abilities for details


Specializations are recommended for advanced players only, and are accomplished through the Secondary Skill system (see Specialist Skills). Warriors may choose to specialize their skills in up to one weapon use and/or one combat styles.

  • Max one Weapon Specialist skill (choose from: Knives, Swords, Bludgeons, Axes, Hand Weapons, Polearms, Whips, Bows, Crossbows)
  • Max one Combat Specialist skill (choose from: Sword & Board, Freehand, Great Weapon, Paired Weapon, Freestyle, Sharp Shooter, Skirmisher, Peltast, Warder, Mounted)

Title Ups

Warriors gain titles based on their deeds and reputation both on and off the battlefield (though mostly on it!). This system of gaining titles is referred to as Renown.

The standard Renown based title ups for Warriors are as follows:

When gaining weapon and/or armor proficiencies from titles a character must still receive training before equipping those weapons and/or armor. A proficiency unlocked from a title-up simply opens up the ability to receive the training.

Common Builds

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Additional Lore

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Notable Characters

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Example Character

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