Recent Changes

Friday, April 13

  1. page home edited ... Become a Patron! For more information on Realm of Strife™, or any of our projects, like us o…
    ...
    Become a Patron!
    For more information on Realm of Strife™, or any of our projects, like us on facebook: https://www.facebook.com/realmofstrife
    As the wikisite draws closer to the end of its life, some tables and pages may no longer function properly as we transition over to our new website. We apologize for any inconvenience.
    Featured Class Codex's:
    Barbarian {Barbarian Thumb.jpg} Vigilante {Vigilante Thumb.jpg}
    (view changes)
    8:05 am

Saturday, March 31

  1. page Passive Skills edited Racial and class passives count as "Special Skills" for the purposes of Silence effects,…
    Racial and class passives count as "Special Skills" for the purposes of Silence effects, however Class synergies do not
    Racial Passives
    Class Passives
    Class Synergy
    Passive Skills under redevelopment until new website comes online
    (view changes)
    10:51 am

Tuesday, March 13

Thursday, February 22

  1. page home edited Welcome to the official Realm of Strife™ wikisite. Realm of Strife™ is a Free-to-Play Tactical tabl…
    Welcome to the official Realm of Strife™ wikisite. Realm of Strife™ is a Free-to-Play Tactical tabletop fantasy RPG created by Robert Gray, and is the Intellectual Property of Gray Sky Games Ltd.
    ...
    into the potential costs of moving over 450 pages of content to a
    {Patreon Tag for website - Smaller.png}
    Join the Patron's Guild today to become part of an exclusive group of individuals that are dedicated to seeing development of this amazing game continue. Not only that, you also get to be part of the world building experience, forever leaving your mark on the Realm of Strife.
    (view changes)
    9:03 am

Sunday, February 18

  1. page List of Common Object Strengths edited ... Typical Absorption Immune to (no damage) Resistant Hardened to (half Sensitive to (doubl…
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    Typical Absorption
    Immune to (no damage)
    ResistantHardened to (half
    Sensitive to (double damage)
    Weakened by (ignore absorption)
    (view changes)
    10:31 am

Thursday, February 15

  1. page Character Stats edited ... Resistance Character stats are also used to calculate Resistance to a variety of damage types…
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    Resistance
    Character stats are also used to calculate Resistance to a variety of damage types, as follows:
    Arcane Resistance = Intellect x2
    Elemental Resistance = Stamina x2
    Natural Resistance = Stamina + Wisdom
    Holy Resistance = Resolve x2
    Demonic Resistance = Wisdom + Resolve
    Psionic Resistance = Intellect + Wisdom

    Stat TestsStat Tests
    Stat Tests can be considered the Active Use of Character Stats against an environmental obstacle or effect. When any kind of stat test is required (i.e. roll vs “stat”) you must roll equal to or less than the stat, on a D20, to be successful. Note that a roll of 20 is always a fail even when the stat is equal to a natural 20 (or higher than 20 through buffs/enchants/etc). In some cases stat tests may involve several consecutive rolls or averaging two or more stats into one roll. All stat tests are forced at the discretion of the GM as required by the activity at hand. When stat tests are required in combat they are generally treated as instants, especially if they require some sort of physical action (i.e. a strength test to shove past a barrel that's blocking a hallway while on the way to attack someone).
    (view changes)
    9:39 pm
  2. page Character Stats edited ... Stamina (STAM) is a stat that encompasses physical attributes such as endurance, fortitude, ma…
    ...
    Stamina (STAM) is a stat that encompasses physical attributes such as endurance, fortitude, mass (relative to size), health, toughness, and hardiness.
    Active Use: using your size to block or impede someone's movements; resistance to succumbing to illness (i.e. puking after eating rotten food); running past the point of exhaustion; etc...
    ...
    Natural Resistance (Resistance = Stamina x2);(see Resistance section); Fury class
    Intellect
    Intellect (INT) is a measure of a variety of mental attributes pertaining to knowledge, reasoning, and IQ; often thought of as book smarts. Intelligence relies upon careful preparation and diligent studies undertaken outside of high pressure environments or situations (i.e. combat), though this does not mean that the knowledge gained can not be of use in these situations.
    Active Use: Knowing an adversary's weaknesses as a result of having studied a textbook on their anatomy; interpreting the crude language and gesturing of a primitive race; solving a difficult riddle or puzzle; predicting the liekly target of a group of rampaging Ogres; etc...
    ...
    calculate Arcane Resistance (Resistance = Intellect x2); contributes to& Psionic Resistance (Resistance = Intellect + Wisdom);(see Resistance section); Modifiers to
    Combat Modifier
    Formula
    ...
    Wisdom (WIS) is a measure of a variety of mental attributes pertaining to judgement, discernment, intuition, wit, and common sense; often thought of as street smarts. Wisdom relies upon experience gained successes in the field or from learning from past mistakes, allowing for snap decision making in the heat of battle or under other high pressure situations.
    Active Use: Deciding to switch targets when it becomes apparent that you lack the ability to hit a heavily armored target with a small blade; learning the true intentions of an organization whose actions contradict their supposed purpose; trusting the instinctual "feeling" that a demonic presence is at work; etc...
    ...
    to calculate Holy & Demonic Resistances (Resistance = Wisdom x2); contributes toNatural, Demonic, and Psionic Resistances (see Resistance (Resistance = Intellect + Wisdom);section); Modifiers to
    Combat Modifier
    Formula
    ...
    Resolve (RES) is a relative measure of attributes pertaining to willpower, discipline, command, and resilience in the face of psychological stress or trauma, and a generally willingness to fight on even against insurmountable odds.
    Active Use: Resistance to naturally occurring sources of fear or terror; attempting to push through the pain of a broken limb to continue marching; standing and fighting against an Orcish Warband when all your allies are unconscious/wounded; etc...
    ...
    mechanic); used increases resistance to some Spirit/Faith powerscalculate Holy and Demonic Resistances (see Resistance section)
    Initiative
    Initiative (INIT) is a measure of the ability to assess a situation to quickly act, react, or take charge, often before others. Though it can be a trained or learned attribute, it is most often an instinctual reflex.
    ...
    Movement
    Movement (MOVE) is not a true character stat as it is never used to take a Stat Test to Stat Roll-off, nor is it rolled for during Character Creation. However it used to determine how many in-game inches you can move during the movement phase of combat. The base movement stat is always 4, modified by race.
    Resistance
    Character stats are also used to calculate Resistance to a variety of damage types, as follows:

    Stat TestsStat Tests
    Stat Tests can be considered the Active Use of Character Stats against an environmental obstacle or effect. When any kind of stat test is required (i.e. roll vs “stat”) you must roll equal to or less than the stat, on a D20, to be successful. Note that a roll of 20 is always a fail even when the stat is equal to a natural 20 (or higher than 20 through buffs/enchants/etc). In some cases stat tests may involve several consecutive rolls or averaging two or more stats into one roll. All stat tests are forced at the discretion of the GM as required by the activity at hand. When stat tests are required in combat they are generally treated as instants, especially if they require some sort of physical action (i.e. a strength test to shove past a barrel that's blocking a hallway while on the way to attack someone).
    (view changes)
    9:39 pm
  3. msg Resistances message posted Resistances Changes have been made to resistances as summarized below: Arcane Resistance = Intellect x2 Eleme…
    Resistances
    Changes have been made to resistances as summarized below:
    Arcane Resistance = Intellect x2
    Elemental Resistance = Stamina x2
    Natural Resistance = Stamina + Wisdom
    Holy Resistance = Resolve x2
    Demonic Resistance = Wisdom + Resolve
    Psionic Resistance = Intellect + Wisdom
    Overall this increases most creatures resistances, and as such Intellect and Wisdom now grant + hit rating for casters in the same way that Agility and Perception grant hit rating for physical attacks.
    9:30 pm
  4. page Character Stats edited ... Stamina (STAM) is a stat that encompasses physical attributes such as endurance, fortitude, ma…
    ...
    Stamina (STAM) is a stat that encompasses physical attributes such as endurance, fortitude, mass (relative to size), health, toughness, and hardiness.
    Active Use: using your size to block or impede someone's movements; resistance to succumbing to illness (i.e. puking after eating rotten food); running past the point of exhaustion; etc...
    ...
    Level ups), used to Calculate Elemental & Natural Resistance (Resistance = Stamina x2); Fury class
    Intellect
    Intellect (INT) is a measure of a variety of mental attributes pertaining to knowledge, reasoning, and IQ; often thought of as book smarts. Intelligence relies upon careful preparation and diligent studies undertaken outside of high pressure environments or situations (i.e. combat), though this does not mean that the knowledge gained can not be of use in these situations.
    Active Use: Knowing an adversary's weaknesses as a result of having studied a textbook on their anatomy; interpreting the crude language and gesturing of a primitive race; solving a difficult riddle or puzzle; predicting the liekly target of a group of rampaging Ogres; etc...
    ...
    to calculate Arcane, Elemental, Natural ResistancesArcane Resistance (Resistance = Intellect x2.5 -15);x2); contributes to
    Combat Modifier
    Formula
    ...
    Wisdom (WIS) is a measure of a variety of mental attributes pertaining to judgement, discernment, intuition, wit, and common sense; often thought of as street smarts. Wisdom relies upon experience gained successes in the field or from learning from past mistakes, allowing for snap decision making in the heat of battle or under other high pressure situations.
    Active Use: Deciding to switch targets when it becomes apparent that you lack the ability to hit a heavily armored target with a small blade; learning the true intentions of an organization whose actions contradict their supposed purpose; trusting the instinctual "feeling" that a demonic presence is at work; etc...
    ...
    to calculate Holy,Holy & Demonic Resistances
    Combat Modifier
    Formula
    (view changes)
    9:18 pm
  5. page Character Stats edited ... Wisdom (WIS) is a measure of a variety of mental attributes pertaining to judgement, discernme…
    ...
    Wisdom (WIS) is a measure of a variety of mental attributes pertaining to judgement, discernment, intuition, wit, and common sense; often thought of as street smarts. Wisdom relies upon experience gained successes in the field or from learning from past mistakes, allowing for snap decision making in the heat of battle or under other high pressure situations.
    Active Use: Deciding to switch targets when it becomes apparent that you lack the ability to hit a heavily armored target with a small blade; learning the true intentions of an organization whose actions contradict their supposed purpose; trusting the instinctual "feeling" that a demonic presence is at work; etc...
    ...
    = Wisdom x2.5 -15);x2); contributes to
    Combat Modifier
    Formula
    (view changes)
    9:11 pm

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